Recently, the BBC reported that the EU is to support children's games. For the many critics of video games, this could be a surprise to disclose this, but after a little investigation, I am not surprised.
Many have argued that video games and psychological problems should be blamed for the increase in behavioral problems such as bullying and crime among young people in society today, citing the games that contain controversialMaterials like graphic violence, nudity, sexual themes and profanity. They also point to some studies dispute that many young people who have taken organized crime or antisocial behavior on their own or play a computer game / console and have been so adversely affected by these devices recommend. This means that the vast majority of young people who are decent and responsible way by all means simply labeled criminals for buying a game console? I thinkno!
Moreover, not all the young players or children, for example, I have a large number of adult men and women work hard in their 30s and 40s, played, and video game consoles like PlayStation 3 or know X-Box 360 and can has over 20 CD or Blu-ray discs and others who simply love to play their games for Windows PC, even if at work.
Like almost everything else, video games can be abused and this concern should not be ignored, the introductionrating systems on a voluntary basis (as adults "general" mature "or" only "), adopted by the gaming industry, such as the Entertainment Software Ratings Board (ESRB), America and the Pan European Game Information (PEGI) in Europe, parents informed about the types of games their children play with or want to play. The United Kingdom has taken a step forward with the introduction of the British Board of Film Classification (BBFC), video game ratings mandatory law that makesCrime to sell games to underage persons each.
Not everything is death and destruction to the gaming experience, however, because it has achieved many positive things, such as social development, cognitive and psychological. The advent of the Internet has found it easier with the other players in addition to the multiplayer options already available, thus increasing the amount of social interaction for the user of game available. In addition, an increasing number of researchhopes that the video game like this can improve learning in the development of skills such as teamwork, problem solving and creativity of the players, "Brain Training for Nintendo DS.
Finally, even if provisions are made to address the concerns of critics, most of the responsibility should lie with the parents' shoulders. Parents need to share some responsibilities and decisions about the games appropriate for their children and get them to take over the gamehis life in a balanced healthy. Games should continue as a source of amusement, entertainment and education and nothing.
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